Luminaea Field Guide

Frequently Asked Questions

Everything you need to know about owning land, earning resources, collaborating with other players, and building in Luminaea.

🚀 Getting Started
What is MINALIA?

MINALIA is a blockchain-based territory strategy game built on the Mina Protocol. Players own land units across the world of Luminaea, earn resources, develop their territories, collaborate with other players on special buildings, and challenge each other in Pulse Duels.

The game is persistent — your land, buildings, and earnings exist on-chain and in our database whether you're logged in or not.

How do I connect and play?

Connect your Auro Wallet to sign in. Your wallet address is your identity in MINALIA — no email or password needed. Once connected you'll see your owned units, resource balances, and any active collaborations.

💡 If you don't have Auro Wallet, download it as a browser extension at auro-wallet.com. It's the standard wallet for Mina Protocol.
What do I start with?

Every player starts with 5,000,000 ARKIS — the primary in-game currency. OG players (early supporters) receive a larger starting allocation. Your ARKIS balance is used to purchase developments, contribute to collaborative buildings, and upgrade nexus structures.

How do I get land units?

Land units are tied to Minalien NFTs. Each Minalien NFT corresponds to a territory, and owning the NFT grants you control over units in that territory. Units can also change hands through future trading and marketplace mechanics.

↑ Back to top
Units & Territories
What is a unit?

A unit is a single hexagonal land tile in Luminaea. Each unit has a position within a territory, a value tier (Common → Legendary), and various attributes like whether it's coastal, isolated, or on a border. You can build one development on each unit you own.

There are 320 units total across 20 territories, with 16 units per territory.

What makes a unit more valuable?

Units are scored and tiered by several factors:

FactorWhy it matters
CoastalAccess to water — boosts certain building types
BorderShares a boundary with another territory — eligible for nexus collaborations
Dual BorderTouches two other territories — even more collaboration eligible
IsolatedFar from edges — quieter, fewer collaboration options but stable
Value TierCommon / Uncommon / Rare / Legendary — affects base yields
What is a territory?

A territory is a cluster of 16 hexagonal units, identified by a code like LUM-01 through LUM-20. Each territory has a colour, a Minalien minister, and its own treasury. Territories that share borders with other territories can participate in Nexus Point collaborations.

↑ Back to top
💰 Currencies & Resources
What currencies exist in MINALIA?

There are five resource types:

CurrencyRoleHow to earn
ARKISPrimary currency — used for all construction and upgradesStarting balance, building yields, nexus vault yields
PLASMEnergy resource — fuels advanced tech buildingsResonance Tower, Ley Anchor, The Confluence, The Artery
WIREInfrastructure resource — used for signal and transit buildsSignal Relay, Waygate Station, The Confluence
LICHENOrganic resource — tied to population and food systemsBorder Granary, Ley Anchor, The Confluence
SPORERare biological resource — used in legendary buildsThe Confluence (legendary nexus only)
Alt-currency earning mechanics (monthly yields from buildings) are being activated progressively. ARKIS is live now.
What is ARKIS used for?

ARKIS is your primary spending currency. Current uses:

• Building territory developments (typically 150–2,250 ARKIS depending on tier)
• Upgrading buildings from Standard up to Ultimate (Level 5) — costs scale to 50%, 80%, 120%, 200% of the original build cost
• Contributing to nexus collaborations (around 5,800–8,800 ARKIS per player for rare junctions, 13,300–20,000 for legendary)
• Buying units from other players (fixed price or accepted offer)
• Funding other players' upgrades through the architect stakes system in exchange for a yield share
• Paying weekly holding tax on units beyond your free first four
• Receiving wages from ministers who employ you (see Jobs & Employment)

How do my buildings pay me?

Each completed development on a unit you own generates a daily yield, paid out automatically once a day at 00:00 UTC. The catalog records a 30-day yield figure for each building, and the daily payout is that number divided by 30, then multiplied by the building's level:

LevelYield multiplier
1 — Standard1× (base)
2 — Enhanced1.5×
3 — Advanced
4 — Superior2.5×
5 — Ultimate

Of each daily payout, 5% is automatically routed to the territory treasury as a development levy. The rest is credited to your Money page balance.

If a development has an active architect stake, your share is split with the investor by the agreed yield-share percentage. The 5% treasury levy applies to the gross payout before that split.

Payouts also queue an on-chain ARKIS mint for any amount of 1 ARKIS or more — so over time your earnings appear in your real Mina wallet too.

↑ Back to top
Pulse Duels
What is a Pulse Duel?

A Pulse Duel is a head-to-head skill challenge where two players stake ARKIS on the same generated circuit. Both players play the same seed, the higher score wins the pot. Available from the Duels page.

The challenger creates a duel at a chosen stake tier; the acceptor joins, plays, and the result is settled immediately. No unit ownership required — anyone with ARKIS can duel.

How does the stake and payout work?

Three stake tiers are available:

TierStake eachTotal potWinner takes
I100 ARKIS200196
II500 ARKIS1,000980
III2,000 ARKIS4,0003,920

Both players pay their stake into the DUEL-POT treasury on entry. When the duel completes, the winner receives 98% of the pot. The remaining 2% stays in DUEL-POT as a community pool — earmarked for future tournaments and special leaderboard payouts.

How is the winner decided?

Both players are scored 0–3000 based on accuracy and combos. The higher raw score wins. On a tie, the player with more combos wins. On a complete tie, the challenger wins (since they committed first).

Both players play the same procedurally generated circuit (same seed), so there's no luck advantage — only skill and reaction.

Are there daily limits?

Yes — to keep the system healthy:

• Each player can create up to 5 duels per day
• Each player can accept up to 5 duels per day

The counter resets at 00:00 UTC each day. You'll see your remaining slots on the duels page and on your profile's Take a Challenge button.

Can my challenge expire?

Yes. If no one accepts your challenge within 24 hours, the duel expires and your stake is returned in full to your wallet — no fee, no penalty.

You can also cancel an unaccepted challenge at any time from the duels page.

↑ Back to top
🏛️ Stewardship & Inactivity
What is the stewardship system?

Stewardship is MINALIA's way of ensuring that land in Luminaea stays active and in the hands of engaged players. If a player goes inactive for 40 days, their units are transferred to the Territory Minister — a guardian figure who holds and eventually relists the unit for another player to claim.

This is not a punishment — it's designed to keep the world alive. Abandoned territory should eventually return to circulation.

What is the full inactivity timeline?
DayEventCan I stop it?
Day 22–32🔔 Informational alert fires (weekly heads-up)Yes — log in
Day 33, 37, 38, 39⚠️ Urgent warnings fire — 7d / 3d / 2d / 1d countdownYes — log in
Day 40+🏛️ Minister reclaims unit (3-day grace period after first warning)Only before this point
Same day🔴 Unit listed for resale automaticallyNo
The clock resets to zero the moment you log in. Any login is enough to keep your units safe — no further action required. The 3-day grace period between the final warning and reclamation gives you a buffer if you've been ignoring earlier alerts.
What happens to my developments when a unit is suspended?

All developments on a suspended unit are paused — they stop generating income for the duration of the suspension. The buildings themselves are not demolished. If the unit is eventually resold to a new owner, the developments transfer with it.

Where does the money go when a suspended unit is resold?

All sale proceeds go directly to the territory treasury — not to the original owner. The Minister acts as a neutral steward, not a beneficiary. The territory's economy benefits instead.

Will I get a warning before losing my unit?

Yes — the warning system fires urgent alerts at days 33, 37, 38 and 39, with a countdown showing exactly how many days you have left. Each alert is pinned at the top of your alerts page.

Warnings are throttled (the same threshold won't fire more than once every 48 hours), so you won't be spammed. But if you ignore them and don't log back in, you will lose the unit at day 40.

📱 Make sure to check your Alerts page if you haven't played in a while — the warning will be pinned at the very top.
↑ Back to top
🏗️ Territory Buildings
What are territory buildings?

Territory buildings are developments you build on individual units you own. Each unit can hold up to 15 player-built developments. Buildings are purchased with ARKIS (and sometimes alt-currencies) and provide monthly yields, attribute bonuses, and territory-wide effects.

Every unit in Luminaea also has pre-existing infrastructure — Lightwell Cottages — already built at Level 1 from day one. These represent the existing housing stock of the unit's population and do not consume any of your 15 building slots.

Buildings span several categories and four tiers:

TierCost rangeExamples
Common150–300 ARKISLightwell Cottages (pre-seeded), Trading Outpost, Luminary Workshop
Uncommon375–825 ARKISInnovation Hub, Mycelium Cultivation Chamber, Flood Defence Wall
Rare1,125 ARKISInterplanetary Defence Tower
Legendary1,500–2,250 ARKISNexus Research Wing, Primal Seed Vault, The Eternal Root-Zenith
Can any building be placed on any unit?

Most buildings can go anywhere, but some have restrictions:

Core territory buildings — certain legendary buildings are exclusive to specific territories based on their lore and geography
Coastal buildings — some structures require a coastal unit
Max per territory — some powerful buildings have a cap on how many can exist in one territory
Max per unit — each unit has 15 player-built development slots. Pre-seeded infrastructure (Lightwell Cottages) does not count toward this limit.

Restrictions are shown on each building card in the development panel.

↑ Back to top
Nexus Points
What is a Nexus Point?

Nexus Points are special hexagonal tiles on the map that sit at the junction between two or three territories. They cannot be owned individually — instead, players from the connected territories collaborate to build structures on the nexus point together.

There are 23 Nexus Points in Luminaea. They are permanently fixed on the map and named — places like The Convergence, The Meridian, and Veilgate.

Who can collaborate at a Nexus Point?

To register interest at a nexus, you must own at least one unit in one of the touching territories. For a nexus that connects LUM-01 and LUM-04, you need a unit in either LUM-01 or LUM-04 — not both.

You signal interest first (free). ARKIS is only deducted when the build is confirmed — once all required contributor slots are filled.
How does a 2-way nexus collaboration work?

A 2-way nexus sits between exactly two territories. It requires exactly 2 contributors — one from each territory. Both players pay an equal share of the total cost.

Example: Trade Conduit at a 2-way nexus costs 3,500,000 ARKIS total1,750,000 ARKIS per player.

Once both slots are filled the building activates and both contributors receive monthly yields and territory effects.

How does a 3-way nexus collaboration work?

A 3-way nexus sits at the junction of three territories. It only requires 2 players from 2 different territories to start — the 3rd player from the remaining territory can join later.

StateContributorsYields
2-builder active2 players, 2 territoriesBase yields (1× multiplier)
Triple strength3 players, 3 territoriesBoosted yields (1.5× multiplier)

The 3rd player pays the same per-head cost as the original builders. Once they join, the building upgrades to triple strength and all three territories receive the full enhanced benefits.

The optional 3rd slot shows as a purple "Optional 3rd Slot" card on the nexus page once 2 contributors are already in.
What nexus buildings can be built?

Rare buildings (3,500,000 ARKIS total · 1,750,000 each):

BuildingJunctionMonthly yieldEffect
🔀 Trade Conduit2-way4,000 ARKIS/mo+15% ARKIS yield across territories
📡 Resonance Tower2-way800 PLASM/moSteady passive PLASM stream for both contributors
🌾 Border Granary2-way1,200 LICHEN/mo+20% population growth
🔭 Signal Relay2-way600 WIRE/moVisibility & prestige boost
⚖️ Flux Market3-way3,500 ARKIS/moMerchant attribute bonus
🚉 Waygate Station3-way500 PLASM + 500 WIRE/mo−30% travel time (coming soon)
⚓ Ley Anchor3-way600 PLASM + 600 LICHEN/mo+25% population growth

Legendary buildings (8,000,000 ARKIS total · 4,000,000 each):

BuildingJunctionMonthly yieldEffects
✦ The ConfluenceAny1,500 each of PLASM · WIRE · LICHEN · SPORE/mo+10% ARKIS yield · +10% pop growth
🏛️ Nexus VaultAny8,000 ARKIS/mo+5% ARKIS yield across territories
🫀 The ArteryAny2,000 ARKIS + 500 PLASM/mo+10% ARKIS yield · +5% pop growth · −10% build time
Can nexus buildings be upgraded?

Yes. Nexus buildings can be upgraded from Level 1 to Level 10. Each level costs 500,000 × level number in ARKIS and adds +1% to all yields from that building.

UpgradeCostCumulative yield bonus
Level 1 → 21,000,000 ARKIS+1%
Level 2 → 31,500,000 ARKIS+2%
Level 5 → 63,000,000 ARKIS+5%
Level 9 → 105,000,000 ARKIS+9%

Any contributor (original builder or 3rd-slot player) can pay for an upgrade. The upgrade history is recorded on-chain.

Upgrade UI is coming soon — the underlying mechanics are already live in the database.
What does "effect across territories" mean?

Some nexus buildings apply a percentage bonus across all connected territories, not just your own. For example, a +15% ARKIS yield from a Trade Conduit applies to yield-generating buildings in both territories connected at that nexus.

This is why collaborative builds are strategically valuable — the effect is shared, but so is the cost.

↑ Back to top
👽 Minaliens
What is a Minalien?

Minaliens are the NFT characters of MINALIA. Each Minalien is a unique portrait-card character with stats across 9 attributes: Strength, Intelligence, Creativity, Kindness, Humour, Spirituality, Speed, Fame, and Eco-Friendliness.

There are 20 Minaliens, one per territory. Each one serves as the minister of their territory — their stats and superpowers provide passive buffs to all players in that territory.

What do minister buffs do?

Each Minalien minister has a superpower that generates a territory buff — a passive bonus that applies to all unit owners in that territory. Buffs can affect ARKIS yield rates, build times, population growth, or other territory-wide metrics.

Buffs are visible on the district page for each territory.

What is the minister balance?

Each Minalien minister holds a 45,000,000 ARKIS balance representing the collective wealth of their territory. This balance will be used in future governance and treasury mechanics — ministers will be able to fund territory projects, sponsor collaborations, and reward loyal unit owners.

↑ Back to top
👥 Population
What is population?

Each unit has a population count representing the number of inhabitants in that land tile. In Luminaea, unit populations range from around 2,000 to 9,800 residents — every unit is already a living community, not an empty plot.

The pre-existing Lightwell Cottages on every unit reflect this — there is roughly one cottage for every four residents. These can be upgraded by the unit owner to improve the quality of life across the entire housing stock.

Population mechanics including growth rates and the effects of infrastructure investment are being expanded progressively as the game economy develops.

How do I grow my population?

Several factors accelerate population growth:

Border Granary nexus building: +20% population growth across connected territories
Ley Anchor nexus building: +25% population growth
The Confluence legendary nexus: +10% population growth
The Artery legendary nexus: +5% population growth
• Certain territory buildings also contribute bonuses

Population growth mechanics are being activated progressively alongside the broader economy rollout.

↑ Back to top
⬆️ Building Upgrades
Can I upgrade a building after it's built?

Yes. Every territory building can be upgraded from Level 1 (Standard) up to Level 5 (Ultimate). Each level increases the daily yield and makes the unit worth more on the market.

LevelNameYield multiplierUpgrade cost
1Standard1× (base)— built at this level
2Enhanced1.5×50% of original build cost
3Advanced80% of original build cost
4Superior2.5×120% of original build cost
5Ultimate200% of original build cost

Each upgrade isn't just a stat bump — it represents a real physical addition to the building. For example, Lightwell Cottages upgrade through:

LevelUpgradeWhat it adds
1 — StandardLightwell CottagesBase housing — pre-existing on every unit
2 — EnhancedState of the Art Water Recycling SystemClosed-loop water system beneath the cottages
3 — AdvancedSatellite Communications InstallationRooftop signal hub connecting residents to the wider network
4 — SuperiorGround-Source Energy SystemGeothermal pipes — the cottages become energy self-sufficient
5 — UltimateGathering TerraceStone terraces and shared gardens — a community anchor
💡 Build & upgrade time scales with the building. 1 build day = 1 real-world hour. A Lightwell Cottage upgrade takes 4 hours.
Does upgrade level affect my unit's sale price?

Yes — directly. The suggested price shown when you list a unit is automatically recalculated using the building's current level. A unit with an Ultimate building is worth significantly more than the same unit at Standard, because a buyer is acquiring both the land and a fully upgraded income-generating asset.

Is there a fee to upgrade?

No additional fee — the upgrade cost shown is what you pay. You spend the upgrade cost (50% / 80% / 120% / 200% of original build cost depending on target level) and the upgrade begins immediately.

Example: a 150 ARKIS Lightwell Cottage upgraded Standard → Enhanced costs 75 ARKIS, takes 4 hours, and bumps yield to 1.5× the base.

↑ Back to top
🔨 Trading
Can I sell my units to other players?

Yes. From your Profile, each unit card lets you list the unit at a fixed price. Any player can buy it instantly, or you can wait and accept private offers from interested buyers.

💡 The system suggests a price based on your unit's location, value tier, and developments. You can set your own price — the suggestion is just a guide.
How is the suggested price calculated?

The suggested price factors in everything that makes a unit valuable:

FactorEffect on price
Value score (1–10)Sets the base land value
Tier (Common → Legendary)Multiplier: 1× / 1.3× / 1.7× / 2.8×
Coastal location+15%
Isolated outpost+25% scarcity premium
1 border+8% trade route access
2+ borders+18% trade route access
Active developments+ (monthly income × 12 × 4) — i.e. 4 years of annual yield, scaled with the building's current level

The minimum offer floor is 40% of the suggested price.

How do offers work?

The Make Offer button is available on any unit that is listed for sale. You set your own price and optionally include a message to the owner.

The owner receives an alert and can Accept or Decline from their unit page or from the Real Estate page. If they accept, the ARKIS transfers instantly and ownership changes hands — the same as a completed sale.

Key rules:

• You can only have one pending offer per unit at a time
• You can cancel your offer at any time before the owner responds
• If the owner accepts another offer first, yours is automatically declined and you receive an alert
• A 2% sale fee applies to accepted offers, same as direct sales

Can I delist a unit from sale?

Yes — from your profile, click Cancel Sale on the listed unit. If there are pending offers when you delist, those offers are automatically cancelled and the would-be buyers are notified.

↑ Back to top
🤝 Architect Stakes & Co-funding
What is an architect stake?

An architect stake lets you invest in another player's land. You pay for some or all of a build or upgrade on their unit, and in return you receive a permanent yield share — a percentage of the development's monthly income for as long as the stake remains active.

It's how a wealthy player can put their ARKIS to work without owning more land, and how a land-rich player can fund development without spending their own ARKIS.

How do I offer to fund an upgrade?

On any unit you don't own, every existing development shows a 🤝 Fund Upgrade button below it. Click it to open the offer modal:

You pay — the full upgrade cost is shown
Your yield share — choose between 25% and 75% (default 50%)
Send Offer → — the unit owner receives an alert and can accept or decline

You'll see your pending offer immediately on the unit page, replacing the Fund Upgrade button with a "⏳ Your offer pending" pill. When the owner responds, you'll receive an alert.

💡 You can have multiple stakes on the same unit — each one tied to a different building. Just not two open offers on the same building.
What happens when my offer is accepted?

Your ARKIS is deducted, the upgrade starts immediately, and your yield share becomes active. From then on, every daily yield payout from the development is split — you receive your percentage, the owner receives the rest, and a small portion goes to the territory treasury.

The stake is permanent until either party proposes a buyout. There's no expiry — passive income for as long as the building stands.

What is a buyout?

Either party in a stake can propose a buyout — a one-time payment to end the income-share arrangement. The owner can buy the investor out (regaining 100% of the yield), or the investor can ask the owner to buy them out (cashing out their stake).

Both parties have to agree on the price. Once paid, the stake is closed and the unit returns to single-yield status.

What if the owner wants to upgrade further?

If a building has an active stake on it and the owner wants to upgrade, they have to either:

Propose a joint upgrade — split the cost in proportion to the yield share, and both parties contribute
Wait for investor decline — if the investor rejects the joint upgrade, the owner can then upgrade solo at full cost (the investor keeps their existing yield share regardless)

This stops an owner from quietly upgrading away from an investor or freezing them out of higher-tier income.

↑ Back to top
💼 Jobs & Employment
What is a job in MINALIA?

Each territory minister manages a number of minister-held units — land they hold directly rather than allocating to a player. To keep these units active, ministers hire workers from the player base. As an employed worker, you log in regularly to maintain the unit and receive a guaranteed weekly wage paid out from the minister's territory treasury.

Jobs are a useful way to earn ARKIS for players who don't (yet) own much land — or who want a steady income alongside their property holdings.

How do I get hired?

Visit the Jobs page to see all open positions. Each minister-held unit shows the wage on offer and the type of work involved. Click Apply to start an interview — a short conversation with the minister where they'll ask 5 questions to gauge your fit. Pass the threshold and you're hired immediately.

If you don't pass, there's a 7-day cooldown before you can re-interview with the same minister. Other ministers remain available.

What does the worker have to do each week?

The core duty is showing up — logging in during the pay week (Monday → Sunday) and engaging with the unit. This counts toward your attendance, which directly drives your wage.

Some ministers may add additional duties (visit the unit's developments, post a check-in, run a duel from the unit's territory). Each duty has a configured weight that contributes to your overall attendance score.

How is my wage calculated?

Each Monday at 00:05 UTC the system calculates wages for the previous pay week:

ComponentRangeEffect
Maximum weekly wageSet by the ministerYour ceiling — the most you can earn
Attendance multiplier0.0–1.0Did you do every required duty?
Outcome multiplier1.0 currentlyWill reflect choices made in upcoming situations system

So actual_pay = max_wage × attendance × outcome. The breakdown appears on your Money page and as an alert from the minister.

💡 If you forfeit your attendance entirely (no engagement that week), your wage is 0 — but you're not fired. Show up the next week to resume earning.
Where does the wage come from? Are wages taxed?

Wages come from the territory treasury — directly debited from the minister's balance in their territory. Each weekly payout writes a transaction row visible to the minister on their treasury ledger.

Wages are not taxed — workers receive 100% of what they earn. The existing weekly holding tax only applies to land ownership above your free first four units.

Can I quit my job?

Yes, from the Money page — open the job tab and click Resign. A confirmation modal shows the wage you would have earned for the partial week (which is forfeited on resignation), then closes the position immediately.

After resigning you cannot re-interview with the same minister for 7 days. Other ministers stay available.

Can I be fired?

Not for low performance — even a 0-wage week leaves you in post. Ministers may dismiss workers for severe misconduct in future updates, but the everyday consequence of poor work is just no pay that week, with the door open to recover.

↑ Back to top
🏛️ Taxes & Fees
Are there taxes in MINALIA?

Yes — Luminaea has a small tax and fee system. Think of it like a real city: roads, services, and shared infrastructure need funding. All taxes and fees flow into the territory treasury, controlled by that territory's minister.

The rates are kept low enough that they never get in your way, but meaningful enough that active territories genuinely accumulate wealth over time.

What is the weekly holding tax?

Owning units carries a small weekly holding tax — similar to property tax. The cost scales with how many units you own:

Units ownedWeekly cost per unit
1–4 unitsFree — no tax on your first four
5–8 units15 ARKIS per unit per week
9–12 units50 ARKIS per unit per week
13–16 units300 ARKIS per unit per week
💡 The steep scaling is intentional — it keeps land circulating in the economy and prevents any one player from hoarding all 320 units indefinitely. The simplest way to manage your bill is to develop the units you keep so their yield helps cover the cost.

Looking at your tax history

The full breakdown is on your treasury page — every weekly assessment, gross/net amounts, and your running balance. The territory minister sees the same data on their treasury ledger.

What fees apply when I trade or build?

A small fee is taken on certain economic actions and routed to the territory treasury where the unit lives:

ActionFeePaid by
Direct sale or accepted offer2% of priceSeller (deducted from proceeds)
Build a development5% of build costBuilder
All fees go to the treasury of the territory where the unit lives — not to Minalia as a platform. The minister of that territory sees every transaction in their ledger.
What does the territory treasury do with the money?

The treasury accumulates ARKIS from holding taxes, sale fees, and build permits. The minister can see a full itemised ledger on their Minalien page — broken down by source.

Treasury funds are now actively spent on weekly worker wages — when a minister hires a player to look after one of their units, the wage paid each Monday is debited from the territory's treasury. See the Jobs & Employment section for details.

In future updates, ministers will be able to use treasury funds to fund territory-wide special buildings, sponsor collaborations, reward loyal unit owners, and respond to world events that affect their territory.

How do I reduce my tax bill?

Tax is charged on the number of units you hold, with the first four units free and higher tiers costing more per unit. The simplest ways to lower your bill are:

Hold fewer units — sell or auction units you aren't actively developing
Develop the ones you keep — completed buildings generate yields that offset the holding cost
Cluster your holdings — units in the same territory benefit from minister-sponsored projects and easier coordination

You can see your full tax breakdown — gross, net, and balance after — on your treasury page.

↑ Back to top
🌍 World Events
What are world events?

Luminaea is a living world. Things happen — some wonderful, some catastrophic. World events are dynamic occurrences that affect units, territories, or all of Luminaea at once, without warning.

Events can be negative (disasters, invasions, plagues) or positive (rare discoveries, festivals, cosmic gifts). They affect population, building income, and territory conditions — sometimes dramatically.

🌐 When an event is active it appears prominently on the live ticker at the top of every page and your minister sends you an alert.
What kinds of events can happen?

Negative events include things like famine, plague, forest fires, tidal waves, alien invasions, tree blight, and mass migration away from struggling territories.

Positive events include alien tech transfers that upgrade a building for free, galactic investment funds, travelling stageshows that boost happiness and culture income, miracle harvests, scientific breakthroughs, population booms, and rare cosmic phenomena that enhance entire territories.

Some events strike a single unit. Others sweep across multiple territories. A few affect all of Luminaea at once.

Can I protect my units from negative events?

Yes — certain buildings provide protection against specific threats:

Flood Defence Wall — dramatically reduces tidal wave damage
Underground Drainage System — reduces flood and storm damage
Arborist Research Station — protects nature buildings from tree blight
Interplanetary Defence Tower — reduces alien invasion impact
Nectar-Infusion Clinic / Meditation Sanctuary — reduce plague impact and speed recovery

The broader principle: diversify your developments. A territory built entirely on one type of building is exposed to events that target that type. A balanced mix provides natural resilience.

🌲 Nature buildings like the Primal Seed Vault and Energy Garden are more vulnerable to Tree Blight and Forest Fire — but an Arborist Research Station in the territory can shield them.
Do units recover after a negative event?

Yes. Population and income recover naturally once an event resolves. The speed of recovery depends on what's built in the territory — health buildings like clinics and sanctuaries accelerate recovery significantly. The more of these you have, the faster and more completely the territory bounces back.

Will I get a warning before something happens?

Sometimes. Your minister may send a prophecy alert — a cryptic warning that something unusual has been sensed in the territory. Whether you act on it is up to you.

Not every event comes with a warning. Luminaea keeps its secrets.

↑ Back to top
🌀 Teleportation Gates
What is a Teleportation Gate?

A Teleportation Gate is a legendary nexus building that connects permanently to The Convergence — Luminaea's central teleportation hub. Once a second Gate is built anywhere in the world, direct routes form between all active Gates, enabling instant travel across Luminaea.

Gates are the most powerful structures in the game — they cost 8,000,000 ARKIS to build (split between 2–3 co-builders), complete in just 24 real hours, and generate 3,000,000 ARKIS per month in total yield split between the owners.

🌀 Gates can only be built at nexus points. Visit any nexus page to register interest.
How does the co-building process work?

Building a Gate requires players from the territories touching that nexus point:

Player A registers interest — 4M ARKIS held in escrow
Player B joins — another 4M ARKIS in escrow. Construction starts automatically in 24 hours
Bonus: Player C joins within that 24-hour window — pays 3M ARKIS. A & B are each refunded 1M ARKIS. Build starts immediately
• If no 3rd player joins, the 2-player build starts after 24 hours

Build completes after 24 real hours and daily yield begins immediately.

💰 2-player build: 50,000 ARKIS/day each · 3-player build: 33,333 ARKIS/day each
What is the 50% ownership cap?

No single player can own more than 50% of any Teleportation Gate — enforced at the database level. This applies both at build time and when buying shares on the secondary market.

Ownership is tracked in basis points (10,000 = 100%). A 2-player build gives 5,000bp each. A 3-player build gives 3,333bp each. Shares can be sold in lots — quarter-holdings for 2-player builds, third-holdings for 3-player builds.

Can I sell my Gate share?

Yes. Player-to-player sales have no commission and you set your own price.

Remember the 50% cap — buyers cannot purchase shares that would take them over 50% of total ownership.
↑ Back to top
🗑️ Demolishing Buildings
Can I remove a development from my unit?

Yes — any completed regular development can be demolished from your unit page. You will receive a 25% refund of the original build cost, paid from the territory treasury.

For example, demolishing a building that cost 60,000 ARKIS returns 15,000 ARKIS to your wallet. The refund comes from the territory's treasury balance — if the treasury has insufficient funds, you receive whatever is available (minimum 0).

⚠️ Demolition is permanent and cannot be undone. Buildings under construction cannot be demolished.
Are there any buildings that can't be demolished?

Special collaborative buildings (the unique per-territory buildings built with co-contributors) cannot be demolished. These are permanent structures once built. Regular buildings from the development catalog can always be demolished as long as they are fully completed.

Where does the refund come from and where is it recorded?

The 25% refund is paid from the territory treasury of the territory your unit is in. It appears as a demolish_refund outflow in the territory's treasury transactions — visible to the minister on their Minalien page, and in your own Treasury page under the combined transaction history.

↑ Back to top
💱 Token Exchange
How do I exchange tokens?

The Trade widget on your Profile page (Capital panel) lets you exchange any of the five tokens — ARKIS, PLASM, WIRE, LICHEN, and SPORE — with each other at live market rates. You can type an amount into either side of the trade to calculate the other direction automatically.

The full Exchange page shows live rate pills, your complete token balances, recent network-wide trades, and deeper token lore.

What are the exchange rates based on?

Rates are stored in the token_exchange_rates table and updated periodically. ARKIS is the base currency (rate = 1). Current approximate rates:

$PLASM — 0.9 ARKIS each
$WIRE — 2.2 ARKIS each
$LICHEN — 2.7 ARKIS each
$SPORE — 3.5 ARKIS each

These rates reflect the relative scarcity and yield of each token across Luminaea. Rarer tokens produced by fewer buildings tend to have higher rates.

Are there any fees on token exchanges?

No fees are charged on token-to-token exchanges through the Trade widget or Exchange page. You receive the full calculated amount based on the current rate. Fees only apply to unit sales (2%) and development permit fees (5% to the territory treasury).

↑ Back to top
🔒 Privacy & Identity
What is an Anonymous Investor?

When registering interest in a Teleportation Gate or joining a gate build, you can choose to submit as an Anonymous Investor. Your identity is hidden from public-facing alerts, broadcasts, and the nexus page — other players see "An anonymous investor" instead of your username.

Once the build starts, your identity is revealed to your co-builders only. You remain anonymous to all other players permanently unless you change the setting.

The default is public. You can change your default in Settings → Privacy → Default Bidding Identity.
Can I hide my Gate ownership from other players?

Yes. In Settings → Privacy, toggle Show Gate Network Ownership off to hide your Gate holdings from other players viewing your profile. You always see your own holdings regardless of this setting.

Individual holdings can also be set to private — if you submitted as an Anonymous Investor at build time, your holding on the nexus page and profile will show as "Anonymous Investor" to outsiders.

What other privacy settings are available?

From Settings → Privacy you can control:

Public Profile — allow others to view your profile at all
Show Unit Count — display how many units you own
Show Badges — display earned badges publicly
Show Wallet Address — show truncated wallet on public profile
Show Trade History — allow others to see completed trades
Show Duel History — display your duel record and rank
Show Treasury Activity — show ARKIS balance and treasury transactions (also controls the Treasury page when viewed by others)
Show Tax History — show holding tax records
Show Collaboration Projects — show architect stakes and building collabs
Show Gate Network Ownership — show Gate holdings

These settings are enforced on your profile page, the Players page, and the Treasury page. When a field is hidden, other players see a 🔒 notice rather than the data.

Can I send messages to other players?

Yes — visit another player's profile and click the Message button. You'll be shown a set of pre-defined message templates to choose from: trade enquiries, collaboration proposals, alliance invitations, and more. Free-text messaging is not currently available — all messages use structured templates to keep communication focused and spam-free.

A rate limit of 3 messages to the same player per 24 hours applies.

↑ Back to top
zK Wallet Verification
What is zK wallet verification?

zK verification is a one-time cryptographic proof that you control your wallet and own at least one MINALIA unit at the moment of signing. The proof is generated in your browser using o1js ZkProgram circuits, then recorded on the Mina Protocol blockchain.

The result is a public, permanent attestation that your wallet was a Luminaea landholder on the day you verified — without revealing your full holdings or sensitive details.

Why would I want to verify?

Verification earns you the ✓ ZK badge that appears next to your name on the Players page, your profile, and anywhere your username is shown. It's an on-chain proof of standing — useful for collaborations, future governance, and as a publicly verifiable claim of legitimate landholding history.

The proof is also archived to IPFS via Pinata, so the attestation lives independently of MINALIA's servers.

How do I verify?

Visit the verification page. You'll need at least one unit owned to be eligible. The page guides you through:

• A signature request from your Auro Wallet to prove control
• Browser-side zK proof generation (takes ~30 seconds)
• Submission to the MinaliaVerifier zkApp on the Mina blockchain
• IPFS pinning of the public attestation

Once submitted, the page polls every 15 seconds until your transaction is confirmed. You can leave the page — the badge appears on your profile when the chain confirms (typically a few minutes).

Is there a fee?

No — verification is free for landholders. MINALIA covers the gas costs for recording your attestation on Mina.

Can I re-verify if my holdings change?

Each verification is a snapshot of the moment it was made. If you later sell all your units, your past verification still stands — it's a proof of being a landholder at that time, not of currently holding land. You don't need to re-verify when you buy or sell more units.

↑ Back to top